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Msi afterburner in game overlay
Msi afterburner in game overlay















MSI AFTERBURNER IN GAME OVERLAY MP4

I then pass these to Handbrake and compress to mp4 as a batch lot. My preferred choice is x264vfw and can capture at any fps with a selection of frame sizes depending on your RIG specs. I would guess the codecs wont be the issue, providing they're installed correctly. AB has the option of external codecs and certainly offers Quicksync and NVENC options and while I couldn't claim to have used ALL I have used a variety of codecs in the past with AB. Today, I use AMDVCE and if they ever get it working trouble-free like Bandicam, I might use it more again someday.Hi GTAM, Today, I use AMDVCE and if they ever get it working trouble-free like Bandicam, I might use it more again someday. It still works great with MJPEG though, I used that for a long time, as it is one of the most compatible codecs and performance is really high with it - but I just can't ignore the space savings of using higher-compressed codecs these days.

msi afterburner in game overlay

I currently have an AMD GPU and it just crashes hitting Benchmark to test the settings, no matter what combination of Drivers/etc. Lots of forum posts about it from others too, unfortunately. It used to be my 'go to' app for recording too, but since GPU-accelerated recording came out, it seems to like to crash - a lot.

msi afterburner in game overlay

For instance, it seems that Afterburner has been getting 'buggy' of late. Hiya Snoop, great advice of streamlining the process - I thought of this too - but I figured he wanted the extra codecs that Bandicam has that Afterburner doesn't, or the higher reliability of Bandicam. If you need help with configuring the right codec, please say, I will be happy to oblige with any advice and help I can? Certainly from my experience AB performs overall much better than Bandicam and while I did use Bandicam at one time AB is my preferred solution now. Interestingly you don't mention the game you're trying to capture? Or are you saying you prefer Bandicam over AB. I use AB all the time now for my recordings and don't know any game that it doesn't work with. Why don't you simply record with Afterburner and capture the fps etc overlay there and that will remove Bandicam from the equation. Hi everyone, I read this question and the reply by GameTipsAndMore. Until something changes, with either Afterburner or with Bandicam, you may not be to be able to record the Afterburner display/hud/ui reliably in Fullscreen/GameMode it seems. I am sorry to mention these other competitor programs here, Bandi, but if you work on recording output like MSI Afterburner's display (HUD/UI) you will be more popular than all of them!

msi afterburner in game overlay

The only program I have found that will record Afterburner's display somewhat reliably is Playclaw version 5 and I only know this because I have been testing all of these programs for a future "shootout" (versus) article that I am working on. It seems to be 'hit and miss' with capturing Afterburner's display/HUD, where some games it will actually work and some it won't (someone else talks about how some games with with ACTION! and some don't, here: ). This is why "post-processing" instructions (where they are applied AFTER the instruction has already been processed 'up' and 'down' through the layers for the most part - like antialiasing such as NVIDIA's FXAA and AMD/ATi's MLAA and also SMAA injection like SweetFX) cannot be easily recorded - they are just outside of the layers that are being recorded by the recording program, at the time. I do know that in any application/game and interaction with the GPU/monitor, there are "layers" where instructions are sent 'down' through the layers of the application interaction, where the instruction is disassembled and understood by different parts of the system and operating system - and then the response is sent back 'up' through the layers again, until the end program(s) use the instruction and get the response from different parts of the system. Just now, I tested again with Afterburner 4.3.0 Beta 4 because I saw your question and still, nothing worked, sadly No matter what settings I chose in Bandicam or in MSI Afterburner (I went through all the settings in the Riva Tuner Server ("RTSS") that comes with it, one by one) I could not get them to work.

msi afterburner in game overlay

If I can pop in on this, I ran into this problem as well. Hi,I wanted today to record a game with Bandicam and MSI Afterburner,I use MSI Afterburner for overlay to see FPS,GPU,CPU temperature,etc and I can't record this with Bandicam in Game Mode,but if I make the game in window and use screen mode I can see the details,but in game mode it's shows nothing.















Msi afterburner in game overlay